Eighteen party games for a televisionNow on Google Play

Phonesdown. TVon.

One remote, a room full of people. Nothing for your guests to install.

Eight free to try. No card, no account, no clock. A monthly, yearly or lifetime plan unlocks the rest. It installs from Google Play on Android TV and Google TV.

  • 18 games
  • 8 free to try
  • 11 need no phone
  • 2–20 players

The shelf, as your television shows it

Plain SightOne picture, one Game Master, a room full of guesses3+ players · 1 phone + wifi

Saturday, 8pm

Everyone's here. Nobody has a plan.

01

The box

Twenty minutes of rules read out loud. Then it seats four, and seven turned up.

02

The phone game

Eight people, eight small screens, every head in the room down.

03

Putting something on

Two hours, and nobody says a word. That's a waiting room with snacks.

So we put the game where the room was already looking — and left their hands empty.

The television is the campfire the room is already sitting around. We use it to get people talking, arguing and reading each other.

The shelf

Eighteen games. Eighteen kinds of loud.

Every one of them made for a room, not a player. Rules that fit in a line on screen. Most need nothing but the remote. Tap a game to see how it plays.

23 decks10,000+ cards, words and questions11 of 18 need no phone

  • Free to try
  • Remote only
  • Uses a phone or two
  1. A picture on the screen, and one person with a phone who knows what it is. The room shouts; the Game Master decides how much to give away.

  2. A sentence goes up, the room counts to three, and everybody points at somebody. Nothing is scored — the argument about who deserved it is the game.

  3. Everyone's phone shows the same secret word, except one. Say one word each, round the room, then work out who was faking it.

  4. One person turns their back. A word appears behind them, and the room has to get them to say it without ever saying it themselves. Beat the clock.

  5. One phone draws a secret word, and it appears on the television line by line. The room shouts until it gets it, and the television gives letters away the longer it takes.

  6. Every phone shows the same secret word, except one. The pen goes round the room, one stroke each, and the picture grows on the television — then work out who was only copying.

  7. Twenty-five words, half of them yours. Your Caller says one word and a number, and the team works out which cards it meant — without touching the black one.

  8. The guide knows the secret word and answers the room, yes or no. One other person knows it too, in secret. Find the word in four minutes, then work out who knew all along.

  9. The remote is a bomb. Say a word with the letters on screen, press, and pass it on — because nobody knows when it goes off, only who is holding it.

  10. A village goes to sleep, and about one in four of the people in it is lying. Somebody is gone by morning, and the room has to decide who to blame before it happens again.

  11. A category goes up. Name three things in it before the clock does — every category is one you know fifty answers to, which is exactly why you will freeze.

  12. Everybody can see who you are except you. Ask anything you like, but the room may only answer yes, no or sometimes.

  13. Pass the remote. Whoever holds it says nothing while everybody argues about what they would do — then they answer, and the room finds out how well it knows them.

  14. Two bad options and no right answer. Everybody commits at the same moment, then the room finds out it is split six to one — and the one has to explain.

  15. Five things in the wrong order. The whole room, on one side, argues them into the right one — and then the real answer slides in beside yours.

  16. Two absurd things, and one of them actually happened. Pick the real one, hear why it is true, and keep the streak alive.

  17. Two things and one number. Is the hidden one higher or lower? Argue as long as you like, press when you agree, and see how long the streak runs.

  18. Four options, one right answer. One room picks a level and plays as long as it likes; two teams race up a twenty-rung ladder on three lives, and one lifeline is an attack.

  19. More incoming Every game we add lands on your shelf, on every plan. IncludedNo expansions

How it works

From "so what do we do?" to playing, in about a minute.

Read the Room Play

Put it on the TV

Install from Google Play on any Android TV or Google TV. It runs on Android phones and tablets too.

Press Play

The remote you already have: four arrows and OK. No controller, no pairing, no sign-in, no account.

SQUIRREL! WHY ME?! HIGHER!

Every head comes up

Nobody installs anything. A phone only ever holds a secret or the pen, and only in seven games — they open a web page from a QR code on the screen.

Eleven of the eighteen work with the wifi off. The decks live on the television.

The deal

Three ways in. The whole room plays.

Same shelf on every ticket. Pay by the month, by the year or once — you choose on the television.

  1. Yearly Best value

    ₹1,499 a year

    ₹125 a month · save 16%

  2. Monthly

    ₹149 a month

    Cancel any time

  3. Lifetime

    ₹2,999 once

    Yours for life

Monthly and yearly renew automatically until you cancel in Google Play.

In India. In the US: $49.99 a year, $4.99 a month, or $99.99 once. Local pricing everywhere else.

What every plan gets you

  • Every game, every deck, every picture — 10,652 cards, words and questions today.
  • Every game we add is included. One shelf, one unlock, no expansions.
  • The whole room plays. Guests never pay and never install a thing. No ads. Nothing to buy inside a game.
  • It follows your Google account, not the set — a new television is one "I already paid" away.

Try eight first. Free.

  • Plain Sight — twenty pictures
  • Most Likely To — twenty prompts
  • Imposter — three rounds
  • Back to the Screen — three rounds
  • Sketchy — three drawings
  • Copycat — three rounds
  • Code Talk — two boards
  • Inside Job — three rounds

No card. No account. No clock to wait out.

Prices are set per country on Google Play; the one your TV shows is the one you pay.

Getting it

It's on Google Play. It goes on the TV.

One install, on the television everyone is facing. Nobody else installs a thing.

  1. Install it on the TV

    On the television, search Google Play for Read the Room and install it. Or open the Play page on a phone or computer, signed in with the Google account the TV uses, and choose the TV when you install.

  2. Open it

    Eight games are free to try. No card, no account.

  3. Phones, only when asked

    Seven games use a phone: scan the QR code on the TV and the game opens in the phone's browser. Nothing to install.

Questions

Before you press install.

Which televisions does it run on?

Any Android TV or Google TV with the Play Store (Android 6 and up). The same app installs on Android phones and tablets, where it lays itself out for a hand.

Does it need wifi?

Eleven of the eighteen work with the wifi off: the decks are on the television. The seven phone games need the television online, and each phone online too (wifi or mobile data).

How many people can play?

Two people or twenty. Most games start at two to four; Sleep Tight wants six to twenty and is best somewhere in the middle.

Is it a subscription?

Only if you want one. The monthly and yearly plans renew until you cancel; the lifetime is one payment, and yours for life. All three unlock the same thing — every game, including every game added later — and belong to your Google account rather than the television, so a new set is one "I already paid" away.

How do I cancel?

In Google Play, on a phone or a computer — a television can't manage a subscription. Open g.co/play/subscriptions signed in with the account your TV uses, pick Read the Room, and tap Cancel. Every game stays unlocked to the end of the month or year you paid for.

Is any of it in Hindi?

Back to the Screen has a Hindi deck in Devanagari (with the roman spelling underneath), Code Talk has Hinglish boards, Imposter's one deck mixes English and Hinglish words (Inside Job deals from it too), and Who Knows has India and Bollywood decks. Most games are in English.

Do you track anything?

No accounts, no profiles, no advertising ID, no analytics SDKs, and it never asks for your location. We count that a game was played and roughly where in the world, nothing about who. The privacy policy is short, and every line of it is written from what the code does.

Same time next Saturday?

Turn the television on. Everybody's already facing it.

No Android TV or Google TV? One email when Read the Room reaches more devices. No account, no spam, one-click unsubscribe.

You're on the list. One email, when it reaches more devices.