Privacy

Read the Room · last updated 9 October 2026

Read the Room has no accounts, no sign-in and no advertising. It does not ask for your location, camera, microphone, contacts, photos or files, and it contains no third-party advertising or analytics SDKs. The one piece of personal data we hold is an email address, and only if you typed one into the waitlist form yourself. Plans are bought through Google Play, and we never see a card, a name or an email address.

What stays on your device

The television app keeps a few small settings in its own local storage. These stay on the device and are not readable by us, except where this page says otherwise:

The Imposter, Sketchy, Copycat and Inside Job word numbers are also sent to our server: when one of those rooms is opened, the television sends the numbers of the words it has already shown, so the room can deal different ones. They are word numbers from the game's own list — nothing about a person — and they are kept in the room and go when it does.

In Sketchy, the pictures under Tonight's drawings are held in the television app's memory only. They are not saved anywhere, and they go when you leave the game or close the app. In Copycat, the picture the television draws again at the end of a round is the one the room holds, described below; the television keeps no copy of it.

Uninstalling the app, or clearing the browser's data, removes all of it.

What a game room holds, and for how long

Playing a networked game creates a temporary room on our server, addressed by a four-character code shown on the television. While the room is open it holds only what the game needs:

A room deletes itself three hours after its last activity, and at most twelve hours after it opened, and everything in it goes with it. Nothing is archived, backed up, or used for anything else. Rooms are not searchable and are not linked to each other or to you.

The waitlist

The app is on Google Play for Android TV and Google TV. If your television is not one of those, our website lets you give us an email address to be told, once, when Read the Room reaches more devices. That is the only place we ask for one, and giving it is entirely optional — nothing in the app asks for an address, and nothing in the app requires one.

If you do give us one, then:

The list is stored on Cloudflare with the rest of this service. To be taken off it, write to privacy@readtheroom.party and the address is deleted. The email we send will also carry a one-click unsubscribe link, and once that email has been sent the list has done its job and is deleted.

Purchases

Eight games can be played without paying. Everything else is unlocked by a plan — monthly, yearly or lifetime — bought through Google Play. Google Play takes the payment. We never see your card, your name or your email address.

Our server stores nothing about a purchase. There is no database of tokens, orders or buyers. Google's answer is held in our server's memory for about a minute, so that one launch does not ask twice, and then it is forgotten. Our server's log notes when Google tells us a purchase changed, with the first eight characters of its token so that a fault can be traced — never the whole token, and nothing about who.

What we count

We record a small number of events so we know which games get played and whether they finish. Nothing in this identifies a person or a device:

RecordedExample
The eventa room was created; a game started; a game ended; a round started or ended
Which game and word packcode-talk, en-core
How it ended, how long it took, how many turnsred:all-found, 680 seconds, 26 turns
For a round, how many people were dealt in and how many times it was dealt, in Copycat how many strokes the picture had and how many turns were skipped, and in Inside Job how many seconds into its four minutes the word was found8 players, dealt once, 16 strokes
Approximate locationcountry and continent, plus the datacentre that served the request

The approximate location is derived by our hosting provider from the network connection. We do not store IP addresses, and we keep no identifier that would let these events be tied together, to a device, or to you. There is no way for us to reconstruct who played a game.

What we never do

Who else is involved

The app is hosted on Cloudflare, which serves the pages, the pictures and the music, and runs the temporary game rooms. Cloudflare processes network requests on our behalf as our hosting provider. Google Play sells the plans and takes the payment, under Google's own privacy policy; our server asks Google about a purchase token, and Google tells our server when a purchase changes, as described under Purchases. No other company receives anything.

Children

Read the Room is a party game for a general audience. It is not directed at children, and because it has no accounts and collects no personal data it does not knowingly collect anything from anyone, of any age.

Your choices

There are no accounts, so there is no account to delete. If you joined the waitlist, you can ask for that address to be removed at any time, or ask for a copy of what is held against it, which is the address and the date; write to privacy@readtheroom.party. To remove everything the app has kept on your device, uninstall it or clear the browser data for this site. To end a game room immediately, close the app — the room expires on its own shortly afterwards.

To cancel a monthly or yearly plan, open g.co/play/subscriptions on a phone or a computer, signed in with the Google account the television uses, choose Read the Room and cancel it — a television cannot manage a subscription itself. Every game stays unlocked until the end of the period already paid for. Payments and refunds are handled by Google Play.

Changes

If this policy changes, the date at the top changes with it. Material changes will also be reflected in the app's Data safety information on Google Play.

Contact

Questions about this policy can be sent to privacy@readtheroom.party.